Friday, February 8, 2019

LAUAN603 - Animatic

Animatic:
Combining the storyboard with the refined music track for mostly timing and further production.









Feedback from, David Bunting. A Visiting professional
I had the opportunity after a storyboarding workshop to contact the professional storyboard artist and designer David Bunting, for some feedback on my animatic and my animation, viewing all my work progress, character designs and the whole project in general:


What Bunting thought works really well:

'Production of this storyboard is fine, it’s more just painted, painterly, plus perspective grit'

'Pacing does reflecting the music nicely'

'Concept, storyboard, lighting plot conception really works in these shots'

Nice introduction to that character , synth player,
Snare, Drums,

The way with the cat, spirit of the music, almost like introducing the character and instrument before they are playing, it’s motivationting the music,

Milk it out out, sprawling out, bass guitar


Looking at my character design drawings,

'Cat, ‘line of action’, follow through works really well here, you just need to practice applying that to the animation. Read Drawn to life, by Walt Stanchfield!'









Areas to improve and work on:


'Twice as many shots, use more extreme wide angle'

Character passed always work to perspective pass, follow through undermine the backgrounds, be aware of perspective grid, really good to draw perspective grid.
More extreme, fish eye lens inspired,

Nice Stream lined, arch's for a cat in particular, now just apply it in the animation!




Bunting sketched an alternative view for this shot in-particular, as an example of using more accurate perspectives:

Bunting: 'Perspective isn’t working, here's an example sketch'



















More panels, something quick like a leap, either twos or ones, not just 12fps,
Animation production,

Make a schedule on excel!
How many shots as sections of how challenging the animation is, like for example, A B C, Hard to easy, weight them accordingly! You need a15% contingency plan.


Implementing the perspective grid in your final animation, this is very important!

Toying with wide screen, maintaining wide screen, not cheating it, 3point perspective, marvel comics is great research for this.


A spiral staircase for example, the perspective doesn’t change, the centre of that is in deep perspective in layout, not drowning, stop eye balling it, and guessing the perspective, it won't work no matter how good you are at drawing.






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