Sunday, December 18, 2016

VISUAL LANGUAGE
Study Task - You Spin Me Right Round

Drawing and animating a turnaround of the character that I have developed.

















Saturday, December 17, 2016

VISUAL LANGUAGE
Study Task - Captain Character 
Research

Leeds coat of arms

A coat of arms you would normally picture would feature majestic lions and dragons, but here in Leeds, we have the wise owl. 


The story of the Leeds owl begins with a French family by the name of Savile. Sir John Savile was Leeds’ first alderman and it was his coat of arms that first sported the iconic owl. The Savile family came to Yorkshire from Anjou, France after being granted the right to a great amount of Yorkshire land by William the Conqueror following their support during the Battle of Hastings in 1066. It was Sir John Savile’s coat-of-arms, which featured three owl, that began the Leeds association with the owl in the first place, and this has led to the Leeds Owl Trail. 





































Civic Owl Trail





















The Leeds coat of arms was created, featuring a fleece representing the textile industry, supported by the owls taken from Savile’s own coat-of-arms, which can be found in a stained glass window in Bowling Hall in Bradford.







The Borough of Leeds was incorporated by Charles I in 1626 after Sir John Savile was elected as the first councilman of the Borough. 



The owl became the symbol of Leeds and a rich part of its history. Over time, the magnificent bird began popping up all over town. The owl trail began in 2004, when local artists Antonia Stowe and Clifford Stead began researching the history of Leeds owl and coat-of-arms. After years of research and exploration, the Leeds Owl Trail was officially launched in 2009.














VISUAL LANGUAGE
Study Task - Captain Character Development


Develop a character based upon your character outline.






Basic character design idea, I have chosen a owl to experiment with and develop into a character, I like this character design already but i'll try some different designs in my sketch book and see if I create any more. 

































Experimental owl designs, based from a random sketched shape, the main features are then added so that any new owls postures can be determined which defines the type of character. These features include eye position, beak, ears, wings, tail feathers, length, size, and variation. 










Character development












Sir John Savile the owl, cartoon designed character assuming comical characteristics, he was the first councilman of the Borough 1626.




Character archetype and short backstory development





Name:
Sir John Savile, character representation from history, (1545-1607)

Age: 45

Character backstory, origin:
The owl symbol of Leeds and a rich part of its history, the story of the Leeds owl originated with a French family by the name of Savile. 
Occupation:
Sir John Savile was Leeds’ first alderman and it was his coat of arms that first sported the iconic owl, there for I had the idea to design a owl cartoon character based from his heritage.




Friday, December 16, 2016

VISUAL LANGUAGE
Study Task - Environmental Storytelling



Visit 2 spaces, these should be one an interior, the other an exterior space or place. Then required to produce 5-10 drawings that respond to each of the spaces. 

It is not only characters that can tell stories but also the environments and spaces that character exist. 




Leeds City Museum 



Exterior 


I have you chosen to draw Leeds City Museum because it is one of leeds historical building with very intricate architectural detail and also it is very colourful with loads of pattern and golden features in the brick and sculpture work.

It interests me because of its exhibits but most of all the architecture and large victorian windows to make use of with my colouring and sketched line work using water soluble colouring pencils for texture and graphite for tonnage. 

This observational drawing is based on the front entrance of the building, in the cold of November the stone seemed darker because of the overcast weather with the festive market begging to attract the people, there was the smell of fried food and burgers mixed with a few candy stalls.

This drawing uses light of the paper because of the rough texture through smudging on paper and plain media for that open stone and grainy feel I was trying to achieve, more media and graphite was uses on the worn stone work like the stairs and places with shadow. The perspective that we sat positioned at the entrance moved the front light poles slightly right of the entrance, also I wanted the perspective to make it like the building was towering slightly over us with larger ornaments and detail above us on the roof.




This interior space 

This exhibit inside the museum interested us because of the different props in the room and the design was also featuring the theme of ancient greece. This section of the museum was also of interest to me because I thought the media used would create a nice effect in representing the texture of the stone pillars and exhibits. The black ink worked well because it captured the detail but also created texture when water is brushed on to smudge the ink with a nice texture and tonnage effect. Later on I added more black ink but I painted on to create more shadow, but I don't think this worked out because the colour of ink varied compared to the pen.


This could be a fitting environment for generating some storytelling devices. Although not fitting for the character I have in mind.








Why have you chosen to draw there? 

What are you expecting to see, what is of interest to you? 

This composition is one of the more colourful, using watercolours to create a bright array of texture and to show the separate elements that make up this room and form the tonnage in a kind of abstract design. The detail is added with pen, outlining the shape and colour segments of the painting.

This medium I think best shows this room because of the bright painting on the walls because of the lighting and the colourful floor design, the watercolours can create capture the design with subtle colour changes and the curvature in the centre.



This drawing is a sketch of the Leeds City Museum building side in an attempt to capture the detailed architecture and design. 

This  angle interests me because of how the Victorian style windows are aligned across the end with a variety of detail and design.











The front of Leeds City Museum is first sketched with pen and added water to create the texture and tonnage around the structure. This angle was quite tricky for me to work with, but I liked the positioning of the trees and light poles around the entrance.

The composition features elements of detail in the stone work of the Museum and opn areas that convey smooth surfaces or the glass in the large windows, using the water to slightly smudge the line work to create the tonnage.




This illustration is the basement for my character design.

The I used a particular medium technique to illustrate the separate elements of the composition, the iconic figure of leeds, the golden owl statue and pillar in the centre of attention as the foreground and use of grey colouring water soluble pencils to create a more distant style design of background, use of pencil tonnage for shadow and texture also achieves this background effect. 

This relates to my character's backstory and can be classed as a storytelling device. The icon is famous/infamous for being the symbol of leeds and the focus of attention and my basis for the character I have created.







Leeds royal armories drawing is based from the side of the building and features pencil sketch type media with finger smudging purposely used on the walls for texture of smooth concrete and shape. Bold line work, outlining the building structural features and around the windows. 






Frontal illustration of the Leeds royal armories building, using pencil and colouring pencils to construct a sketch design, then media was used to implement the texture and colour with watercolours. The colouring pencils used are water soluble so they created shading and tonnage around the construct lines, outlines and around corners and edges.

The media I feel works well for the glass windows and represent the actual colouring on the day I visited, that's why the colour depth varies, this is also based on my angle (position).




Interior view of the Leeds Royal Armories horse and knight centre piece statue in the over the main hallway.
This is of interest to me because of the marble stone work and sculpting, I can represent this through my use of media being wax crayons. 

In this drawing I sketch the outlines with black then create the filler of white crayon and overlapping the black and purposely smudging to create texture of the smooth marble design and also the tonnage design around the feet of he horse and open windows along the wall of the hall.  

This media is realise was really good for representing the lighting bouncing off the walls, and creating the texture of the stone wall. The shape of the knight and horse is defined through tonnage beaches the wall and statue are both white materials of stone. This can be used on the detail of the riders armour and the horses body pose, (body design) and shape.






The interior of the Leeds royal armories building 






The interior of the Leeds royal armories building 

Thursday, December 15, 2016

VISUAL LANGUAGE
Studio Brief 1 - Set, Series, Sequence

This brief allows me, through quick ideas generation, to explore and bring together a range of images that are based around a selected word, my word is Shopping cart.








































































Tuesday, November 15, 2016

VISUAL LANGUAGE
Studio Brief 1 - Set, Series, Sequence

Image Development Sequence


Produced a sequence of 6-12 images to tell a short visual narrative. It should be simple and to the point. Write down your your narrative and then visualise it.


Two character images
Characters expression and reactions to scenes in the short narrative, using lines to form texture and to represent detail and shape outlines, the composition is structured to show the various character poses and development, the media is traditional and digital using pen and a graphics tablet to illustrate the tonnage and line work to show line and basic bold colouring.  




Three scene and character images
Action scene imagery and character expression, the lighting tonnage and line basic line work helps the character development because I begin to capture the design of the camels form and shape. 





...



This drawing is the front of the character carrying a heavy load, I have sketched this image because this might be used in the final short narrative. The camel is weighed down with all the items and goods on his back and could collapse any moment on those weak legs!


Imagery of character expression, he is reacting to various scenarios in the short narrative, the aspects that I like and I feel have developed in the previous images is the camels facial features and how they react in an expression, with the cheeks and eye brows but also the entire jaw line which has significant influence on the entire face depending on how wide open it is.




Drawing down the narrative and visualising it through the segments like a storyboard, having determined all the imagery in previous development, I have been visualising the narrative and begun to illustrate the images in cell formation like a storyboard. Making use of spacing for typical images that communicate feelings or emotions because I'm aiming to communicate all the narrative through the imagery without any text.  



This is worked up on the Animation A3 Storyboard sheet and completely describes the process of the plot throughout this short narrative with use of digital pen lines for 'action lines' subjecting the next cell of the narrative with description of the camera and character movement.




Monday, November 14, 2016

VISUAL LANGUAGE
Studio Brief 1 - Visual Research 

Quickly responding (but not rush) to the word developing a range of visual research for production. 

Generated ideas from quick research that explores a range of images metaphorically and literally, which are based around the word Shopping Trolley.

The chosen idea for the storyboard is the comical use for a camel in an ancient arabic market place, the story uses the camel as they walk through the market, piling more items and random stuff on his back like a trolley. The camel has a piled high mountain of stuff on his back and by the end and he collapses in a comical stance because of the weight.


































Exploring the chosen image (character) and developing the characteristics and expressions with some drawings of his head from different angles and in relation to his body and length of his neck. Trying to develop the design of his head was difficult but once i had determined the length of his mussel and nose i could experiment with facial features and expression using pencil sketches. 






In cartoon animation by preston Blair, i found a good idea to represent my 'shopping cart' word, a camel that could be used as a shopping cart in ancient times to carry items and goods of trade. This book has some interesting cartoon animal designs which influenced me to create my own character 
























































Sunday, October 30, 2016

VISUAL LANGUAGE


Narrative

There are 7 plots in the whole world, the structure  of my narrative should be based  with one of these plots for the story.

Three act structure, beginning middle and end, called the prologue, begging - middle - end and epilogue (chance to reflect on main story).

Response set on an event, character has a first crisis to begin the main plot line.
of characters then second crisis. 
Outcome, all actions are resolved.

The short form of Narrative, making assumptions of the environment about a characters reactions. 

Think of plot ideas before considering this part

What is the story? Whats the inspiration (Research) simpler the joke the more humour.

Emotional response, colouring and tonnage, pathetic fallacy (use the weather), Demeanor, Interaction with objects, environment and people.